Serious.Games
AgileFree

Lego4Scrum

Experience Scrum by building together with Lego.

Duration · 120 min
Participants · 4–30
Level · Beginner

Lego4Scrum is a serious game that allows participants to experience the principles of Scrum in a fun and tangible way. Participants build a Lego city while organising themselves into Scrum teams, thereby experimenting with the roles, artifacts, and ceremonies of this agile methodology. This game stimulates creativity and engagement while fostering a practical understanding of key Scrum concepts.

Walkthrough

  1. 1

    Introduction and Objectives

    10 min

    The facilitator presents the purpose of the workshop: to understand Scrum through collaborative building with Lego. They briefly explain the concepts of Scrum, the roles (Scrum Master, Product Owner, Development Team), and the ceremonies (Sprint Planning, Daily Scrum, Sprint Review, Retrospective). Participants are divided into teams of 5 to 7 people.

    TipUse visuals to explain Scrum concepts to capture participants' attention from the start.

  2. 2

    Backlog Presentation

    10 min

    The facilitator distributes a backlog of features in the form of cards to the teams. Each card represents a feature of the city to be built (e.g., school, park, road). Teams discuss and prioritise the backlog items based on their value and complexity.

    TipEncourage teams to discuss the value of features to promote understanding of the prioritisation concept.

  3. 3

    Sprint Planning

    15 min

    Teams plan their first sprint by selecting the features they believe they can complete. They discuss the necessary tasks and estimate the time required. The facilitator ensures that each team has a clear sprint goal.

    TipMake sure teams do not overload their sprint backlog by helping them to reasonably estimate their capacities.

  4. 4

    Construction and Daily Scrum

    30 min

    Teams begin building the selected features with Lego. Every 10 minutes, the facilitator conducts a 5-minute Daily Scrum where each team shares their progress, obstacles, and next steps. This promotes communication and self-organisation.

    TipUse a timer to structure the Daily Scrums and maintain the pace of the workshop.

  5. 5

    Sprint Review and Retrospective

    20 min

    At the end of the sprint, each team presents their work during a Sprint Review. Participants discuss what has been accomplished and gather feedback. Then, a retrospective is conducted to identify what went well and what could be improved for the next sprint.

    TipEncourage constructive and kind feedback to foster a learning environment.

  6. 6

    Conclusion and Learnings

    10 min

    The facilitator concludes by highlighting the key learnings from the workshop. They connect the experiences to Scrum principles and discuss their application in real professional contexts.

    TipLink the game experiences to real challenges faced by teams to reinforce the relevance of the learnings.

Variants

  • Introduce unexpected events during construction to simulate changes in priorities.
  • Add time constraints for each feature to simulate tight deadlines.
  • Ask each team to build a different part of a common city to encourage inter-team collaboration.

Debrief guide

  • What did you feel while working in a Scrum team with Lego?
  • What were the main challenges encountered during Sprint Planning?
  • How did the prioritisation of features influence your work?
  • Which elements of Scrum did you find most beneficial?
  • How could you apply what you learned today in your daily work?
  • What improvements would you make to your Scrum process following this workshop?
  • How did the game change your understanding of Scrum roles?