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L'actualité des serious games & de la formation
On suit pour vous les blogs de référence sur les serious games, la gamification et le learning. Les dernières publications, au même endroit.
5 sources suivies · 80 articles
- eLearning Industry7 nov. 2026
How to Write a Learning Brief That Actually Gets Used
A department head sends an email: "We need a training course on communication skills for the sales team. Can you get something ready in six weeks?" That single sentence launches weeks of misaligned expectations — unless someone pauses to write a learning brief first. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry6 nov. 2026
Management Skills: 10 Examples And How To Develop Them
Explore 10 essential management skills, workplace examples, and how L&D teams can develop, assess, and demonstrate effective managerial capabilities. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry6 nov. 2026
The Training Budget Gate
Every training request arrives sounding reasonable. These seven criteria separate the spending that moves performance from the spending that just moves budget. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry6 nov. 2026
SweetRush Reimagines L&D Staffing With New Talent Agency
SweetRush enhances its L&D staffing services with its human-centered Talent Agency, AI coach, agile client dashboard, and network of 100K+ L&D professionals. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry5 nov. 2026
Training Videos: How To Create Employee Learning That Drives Performance
Learn how to create training videos for employees, choose the right format and software, improve accessibility, and measure workplace learning impact. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry5 nov. 2026
10 Employee Training Methods And Techniques For 2026
Discover the top 10 employee training methods and techniques for 2026, tailored to boost workplace productivity and employee engagement. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry5 nov. 2026
Is Corporate Learning Still Future-Ready Without Competency-Based Processes?
Enterprise learning is undergoing a fundamental structural transformation. How can AI help shape your skills development processes? This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry5 nov. 2026
Offline-First Learning: Designing eLearning for People Without Reliable Internet
Why Low-Connectivity Learners Deserve Better Design This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry5 nov. 2026
Ninja Tropic Wins Three 2026 Brandon Hall Awards For Association Learning
Ninja Tropic earned three 2026 Brandon Hall Group Excellence Awards for association and clinical eLearning, marking its fifth straight year of industry awards as a custom eLearning partner for associations and healthcare organizations. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou5 nov. 2026
Nationcraft Analysis: Bangladesh Seven-Percent State 2026
Bangladesh just postponed its own LDC graduation to 2029. The Seven-Percent State, diagnosed through 18 Nationcraft variables.
Lire l'article → - eLearning Industry5 nov. 2026
L&D As A Conductor: Orchestrating People, AI, And Business Priorities
A free webinar on why only 11% of L&D teams can prove ROI, the four hidden barriers behind the gap, and how successful teams align people, AI, and stakeholders around measurable outcomes. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou5 nov. 2026
10,000 Hours of Play by OP Hero: Søren Kierkegaard
Kierkegaard found "the idea for which I can live and die" at 22, then spent an inheritance and his reputation serving it. His build in 6 steps.
Lire l'article → - Yu-kai Chou5 nov. 2026
10,000 Hours of Play by OP Hero: Astrid Lindgren
Astrid Lindgren wrote Pippi Longstocking for one sick child, got rejected, and revised her way to 165 million books. Her build in 6 steps.
Lire l'article → - Yu-kai Chou5 nov. 2026
Nationcraft Analysis: Poland Captured Referee 2026
Poland grows at 4% while two camps fight over who runs its constitutional court. The Captured Referee Trap, diagnosed through 18 Nationcraft variables.
Lire l'article → - eLearning Industry4 nov. 2026
Thought Leader Q&A: Discussing How Lean L&D Teams Can Thrive With Stephanie Kemp
This Thought Leader Q&A with Bridge's Stephanie Kemp discusses how L&D and HR teams can achieve effective learning with less resources. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou4 nov. 2026
10,000 Hours of Play by OP Hero: Sachin Tendulkar
Sachin Tendulkar scored 100 international centuries across 24 years. His full OP Hero build: Game, Attributes, Roles, Skills, Allies, Quests.
Lire l'article → - The eLearning Coach4 nov. 2026
One Idea: Contribution Beats Self-Promotion for Visibility
You can become more visible and advance your career by replacing self-promotion with contribution (creating value for others).
Lire l'article → - eLearning Industry4 nov. 2026
Why Your L&D Data Strategy Needs a Governance Layer, Not Just a Dashboard
Discover why L&D teams need strong data governance before adopting AI-powered analytics to ensure secure, compliant, and trustworthy learning insights. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry4 nov. 2026
Quantitative Business Research Examples: 12 Ways Companies Turn Data Into Better Decisions
Making decisions based on broken data or mere assumptions isn't going to help you grow your business. Stick around as we delve into the world of quantitative research and practical examples you can use to solve problems and make decisions. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou4 nov. 2026
Nationcraft Analysis: USA Pendulum Trap 2026
America's 2026 midterms just fired the Pendulum Trap: the world's most reliable correction mechanism is also why no US reform sequence survives.
Lire l'article → - Yu-kai Chou4 nov. 2026
10,000 Hours of Play by OP Hero: Edward Jenner
How a country doctor turned a milkmaid's folk tale into the vaccine that erased smallpox: Edward Jenner's full 6-Step OP Hero build.
Lire l'article → - Yu-kai Chou4 nov. 2026
10,000 Hours of Play by OP Hero: William Wilberforce
William Wilberforce lost three abolition votes in a row and still changed the law. His Game, Attributes, Role, Skills, Allies, and Quests in 6 steps.
Lire l'article → - Yu-kai Chou4 nov. 2026
Nationcraft Analysis: Sri Lanka Graduation Cliff 2026
Sri Lanka's IMF program ends March 2027. The Graduation Cliff asks which parts of the recovery stand once the anchor is removed: an 18-variable diagnosis.
Lire l'article → - eLearning Industry3 nov. 2026
Universal Design For Learning: Principles, Guidelines, And Examples For L&D
Learn what Universal Design for Learning is, explore the three UDL principles and CAST Guidelines 3.0, and see practical UDL examples for L&D. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry3 nov. 2026
What Channel Management And Partner Marketing Training Looks Like In The Age Of AI And Hyperscalers
Channel management and partner marketing training now has to cover hyperscaler co-sell, cloud marketplaces and buyers who research suppliers through AI, on top of the fundamentals of working through partners. This post was first published on eLearning Industry .
Lire l'article → - The eLearning Coach3 nov. 2026
Nuances of the Modality Principle of Multimedia Learning
The modality principle is not a universal law. Researchers have identified several factors that influence the modality effect. Find out what they are.
Lire l'article → - Yu-kai Chou3 nov. 2026
10,000 Hours of Play by OP Hero: Jamsetji Tata
Jamsetji Tata built India's industrial future through steel, science, and power. His OP Hero profile maps the build behind the Tata legacy.
Lire l'article → - eLearning Industry3 nov. 2026
Why Teachers Struggle to Create Interactive Learning Activities, and How AI-Powered Course Creators Are Redefining the Shift from Worksheets to Scenarios
Creating interactive learning takes more than subject knowledge. Discover how AI-native course creation can help educators overcome technical barriers, move beyond static worksheets to meaningful scenarios, and save time while maintaining instructional quality and human judgement. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry3 nov. 2026
#iSpringNetEvent | Learning In 2027: The Trends Shaping The Industry
This month's networking session from the iSpring Learning Exchange Community turns DevLearn 2026 insights into practical ideas, exploring the trends and technologies shaping learning in 2027. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry2 nov. 2026
Career Development Goals For Work: Examples, Templates, And L&D Alignment
Learn more about career development goals, why they matter, and explore SMART goals examples for work that align individual growth with modern L&D programs. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry2 nov. 2026
What Happens To Your Existing Courses When You Move To An AI-Native Learning Platform?
AI-native learning platforms can personalize and recommend, but only with well-structured courses. This article shows L&D leaders how to assess their library and plan the migration work alongside regular training demand. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry2 nov. 2026
Blended Science Courses: Giving Students Real Lab Experience On A Budget
Blended science courses can give students meaningful lab experience while helping universities manage equipment costs. Learn how to pair virtual and hands-on activities, compare equipment suppliers, and assess used instruments before buying. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry2 nov. 2026
Before You Book The Demo: What Vendor Websites Leave Out
I work with education and learning companies, and most of them keep price and proof off their websites. This is what I'd ask a vendor to send me before I gave them an hour of my time. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry2 nov. 2026
Elevating L&D As Strategic Business Partners With Jess Almlie
A free webinar with Jess Almlie, 2026 Learning Guild Master, on breaking out of order-taker mode, building credibility with stakeholders, and changing how L&D works with the business. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry1 nov. 2026
Why Employees Forget Software Training And What Actually Helps After Day One
Learn why software training fades and how L&D can use in-app support, reinforcement, and performance measures to improve software adoption. This post was first published on eLearning Industry .
Lire l'article → - Coach Agile1 nov. 2026
Coaching agile : définition, rôle du coach et démarche d'accompagnement pas à pas
Coaching agile : définition claire, rôle et postures du coach agile, démarche d'accompagnement en 6 étapes, compétences, certifications et salaire, et ce que les agents IA changent au métier. The post Coaching agile : définition, rôle du coach et démarche d'accompagnement pas à pas appeared first on Coach agile .
Lire l'article → - eLearning Industry31 oct. 2026
15 Halloween Activities For Work That Build Engagement And Workplace Skills
Discover 15 Halloween activities for work that strengthen collaboration, creativity, problem-solving, and employee engagement in onsite, hybrid, and remote teams. This post was first published on eLearning Industry .
Lire l'article → - Coach Agile31 oct. 2026
Dette technique : comment la prioriser face aux nouvelles fonctionnalités
La dette technique perd presque toujours l'arbitrage contre la feature qui brille en démo. Comment la quantifier, et 6 leviers concrets (capacité réservée, WSJF, DoD, DORA, équipe plateforme, binôme PO et tech lead) pour la prioriser sans guerre PO / développeurs. The post Dette technique : comment la prioriser face aux nouvelles fonctionnalités appeared first on Coach agile .
Lire l'article → - eLearning Industry30 oct. 2026
Thought Leader Q&A: Discussing How To Effectively Scale Learning With Dr. RK Prasad
This Thought Leader Q&A with CommLab India's Dr. RK Prasad brings us valuable highlights from LearnFlux 2026, CommLab India's virtual thought leadership summit for L&D leaders, specifically on how to scale learning as businesses grow. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry30 oct. 2026
Beyond Completion Rates: The Questions Your Learning Data Should Be Answering
Move beyond completion rates and satisfaction scores. Explore the practical questions L&D can ask to measure learner reach, engagement, on-the-job effectiveness, and training value, and turn learning data into better decisions. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry30 oct. 2026
How To Market A Podcast: 15 Strategies For Growing Your B2B Audience
Starting a podcast and putting it up on every major platform is easy right now. Finding the people who will watch every single episode is much harder. Let's see how you can market your podcast so it finds its following. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou30 oct. 2026
10,000 Hours of Play by OP Hero: Epictetus
From slave in Nero's Rome to the teacher whose notes trained an emperor: Epictetus, profiled through the 6-Step 10,000 Hours of Play framework.
Lire l'article → - Yu-kai Chou30 oct. 2026
10,000 Hours of Play by OP Hero: Emil Zátopek
How a factory apprentice who hated his first race became the only runner to win the 5,000 m, 10,000 m and marathon at one Games, then faced Soviet tanks.
Lire l'article → - Yu-kai Chou30 oct. 2026
Nationcraft Analysis: Qatar Mediator's Mortgage 2026
Qatar lost 42% of state revenue in six months without firing a shot. The Mediator's Mortgage: indispensability collateralized on one strait.
Lire l'article → - eLearning Industry29 oct. 2026
Instructor-Led Training: ILT Models, Benefits, And Blended Delivery Tips
Discover Instructor-Led Training models, VILT benefits, challenges, and blended delivery tips to create engaging, effective corporate learning experiences. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou29 oct. 2026
10,000 Hours of Play by OP Hero: Ursula K. Le Guin
Five rejected novels, then Earthsea, double Hugo-Nebula wins, and the 2014 speech that rattled publishing. Ursula K. Le Guin's build in 6 Steps.
Lire l'article → - eLearning Industry29 oct. 2026
Workforce Maturity Model
Most workforce plans are hiring plans with a better name. This five-stage model shows where your organization sits and what it takes to move from filling seats to building capability. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou29 oct. 2026
10,000 Hours of Play by OP Hero: Shinya Yamanaka
A failed surgeon reprogrammed his own career, then reprogrammed biology itself. The 6-Step build behind Shinya Yamanaka's iPS cell revolution.
Lire l'article → - Yu-kai Chou29 oct. 2026
10,000 Hours of Play by OP Hero: Toussaint Louverture
A former coachman became governor of Hispaniola. The 6-Step breakdown of Toussaint Louverture's build: mission-first, with allies who finished his quest.
Lire l'article → - Yu-kai Chou29 oct. 2026
Nationcraft Analysis: Senegal Truth Tax 2026
Senegal told the truth about 132%-of-GDP debt and is paying for it. The Truth Tax Trap: 18 Nation Variables, six playbooks to reject, three to study.
Lire l'article → - Yu-kai Chou29 oct. 2026
10,000 Hours of Play by OP Hero: Li Ka-shing
How a refugee who left school at 12 turned a plastics shop into CK Hutchison, bought a British hong from HSBC, and made a foundation his third son.
Lire l'article → - Yu-kai Chou29 oct. 2026
AI Adoption Telemetry: What Usage Dashboards Miss (2026)
AI adoption telemetry reads motivation from production signals instead of surveys. What to instrument when output volume stops indexing human effort.
Lire l'article → - eLearning Industry28 oct. 2026
Podcast Vs. Blog Vs. Video: Which Content Format Works Best For L&D?
Podcast vs. blog vs. video: compare each format for L&D and learn when to use audio, text, or video for effective workplace learning. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry28 oct. 2026
Why Content Marketing Matters for Modern Businesses?
Content marketing helps businesses attract the right audience, improve online visibility, build trust, and turn readers into customers through useful and engaging content. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou28 oct. 2026
AI and Emotional Intelligence: What the Machine Can and Can't Have
AI and emotional intelligence, mapped through Octalysis: which of Goleman's five EQ components AI can fake, the one it can't, and why yours gains value.
Lire l'article → - Yu-kai Chou28 oct. 2026
AI and Relationships: The Comfort Is Real, the Connection Is One-Sided
AI companions comfort for real reasons but can't choose you. Yu-kai Chou uses Core Drive 5 to show when AI companionship is a bridge and when it's a trap.
Lire l'article → - Yu-kai Chou28 oct. 2026
AI and Communication: The Words Got Cheap, the Message Didn't
AI made fluent words nearly free. Yu-kai Chou shows why the real job of communication, the right thought in a specific head, still runs on Core Drives 5 and 3.
Lire l'article → - Yu-kai Chou28 oct. 2026
AI and Leadership: What the Machine Can Hand You and What It Can't
AI upgrades a leader's information layer but can't lead. Yu-kai Chou shows the three Core Drives, meaning, trust, and owning the call, that stay human.
Lire l'article → - Yu-kai Chou28 oct. 2026
Emotional Intelligence in the Age of AI: The Skill That Appreciates
In the age of AI, emotional intelligence is the asset that appreciates. Yu-kai Chou gives a Core Drives practice plan to build EQ as a trainable craft.
Lire l'article → - Yu-kai Chou28 oct. 2026
AI and Human Emotions: Reading a Feeling Is Not Having One
AI can label your emotions but feels none of them. Yu-kai Chou maps emotions to the Octalysis Core Drives and shows why face-reading AI over-claims.
Lire l'article → - Yu-kai Chou28 oct. 2026
Artificial Empathy: When Designed Warmth Helps and When It Manipulates
Artificial empathy is a design decision, not a feeling. Yu-kai Chou shows when simulated warmth helps the user and when it becomes a manipulative dark pattern.
Lire l'article → - Gamified UK28 oct. 2026
Delegated Loyalty – Loyalty in an AI World
I know. Another blog and it's not even 2027 yet! Recently Troy, CEO of Zitcha and my ultimate boss, wrote about a conversation he had had about AI shopping with Steve Biddle. The crux was that Steve had wanted new trainers for refereeing football and had delegated the whole process to AI, from initial search ... Read more
Lire l'article → - Yu-kai Chou28 oct. 2026
Gamification in the Age of Agentic AI: My Talk at AI & Digital Bridge 2026 in Astana
Yu-kai Chou's AI & Digital Bridge 2026 talk in Astana on why motivation, not intelligence, is now the scarce input, and how Human-Focused Design answers it.
Lire l'article → - Yu-kai Chou28 oct. 2026
Nationcraft Analysis: Park Chung-hee Packet 2026
The Discipline Decoy: South Korea's 1961–1979 miracle is development's most copied playbook — imitators copy the strongman and miss what worked.
Lire l'article → - Yu-kai Chou28 oct. 2026
10,000 Hours of Play at ATD26APC: Why the Future-Readiness Gap Is a Design Problem
Yu-kai Chou's ATD 2026 Asia Pacific Conference session on turning employees from NPCs into heroes with the six-step 10,000 Hours of Play framework.
Lire l'article → - eLearning Industry28 oct. 2026
AI-Designed eLearning Quality: AI Made Your eLearning Cheap, Not Good
Generative AI has made eLearning faster and cheaper to produce, but it can also make it easier to optimize for completion rates while neglecting capability. Organizations should judge AI-assisted training by what employees can actually do afterwards. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou28 oct. 2026
10,000 Hours of Play by OP Hero: Zheng He
How a boy captured in Yunnan became the Ming admiral of seven treasure voyages, beat a pirate fleet and a king, and outlasted his Game's cancellation.
Lire l'article → - Yu-kai Chou28 oct. 2026
AI Nonprofit Engagement: Epic Meaning at Machine Speed
AI nonprofit engagement is stuck at the paperwork layer while volunteering hits record highs. The Core Drive playbook for civic design at machine speed.
Lire l'article → - eLearning Industry27 oct. 2026
Customer Relation Training: Skills, Program Design, And eLearning Examples
Discover what customer relation training involves, the core skills to teach, and how to structure a program, with eLearning examples that deliver real results. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry27 oct. 2026
What Does It Take To Build Personalized Learning That Works At Scale?
What makes personalized learning work when learner needs, content, and data keep changing? This article looks at the technical decisions behind scalable personalization, including learner signals, content representation, system connections, recommendation evaluation, and ongoing monitoring. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry27 oct. 2026
Media Monitoring: A Practical Framework for Tracking Brand Visibility and Reputation
Explore how media monitoring can provide insights into brand mentions and their impact on your business reputation and visibility. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry26 oct. 2026
Culturally Responsive Teaching: Definition, Strategies, And Examples
Learn what culturally responsive teaching is, its benefits, examples, strategies, and how L&D and EdTech teams can design more responsive learning. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry26 oct. 2026
Gamification Works, Just Not The Way Most Courses Use It
A meta-analysis of gamified learning finds real but small effects, and shows which design choices make the difference. What that means for points, badges and leaderboards in your course. This post was first published on eLearning Industry .
Lire l'article → - eLearning Industry26 oct. 2026
New National Research Released From Project Tomorrow And ClassDojo
Research finds 24-point gap between district leaders' perceptions and families' experience of school communication. It also identifies opportunities to strengthen individualized, two-way family engagement and simplify the K-12 communication experience. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou26 oct. 2026
10,000 Hours of Play by OP Hero: Wang Yangming
How Wang Yangming chose sagehood as a boy, turned a flogging and exile into the Longchang awakening, and beat a rebel prince in six weeks. A 10K HP build.
Lire l'article → - Yu-kai Chou26 oct. 2026
The AI Upskilling Program People Actually Finish (2026)
Only 3% of learners finish free online courses, and corporate AI training is tracking the same way. The AI upskilling program design people actually finish.
Lire l'article → - eLearning Industry25 oct. 2026
Your Course Completion Rate Is Probably Measuring The Wrong Thing
Low completion rates make course creators rebuild courses that are not broken. Research on millions of learners shows that the number depends on who you count, and what to measure instead. This post was first published on eLearning Industry .
Lire l'article → - Yu-kai Chou25 oct. 2026
Nationcraft Analysis: Bulgaria Clean-Sweep Trap 2026
Bulgaria votes for a president today with every other lever already in one movement's hands. The Clean-Sweep Trap, read through 18 Nationcraft variables.
Lire l'article → - Yu-kai Chou25 oct. 2026
10,000 Hours of Play by OP Hero: Nandan Nilekani
How Nandan Nilekani played a Game sized for a country: Infosys from US$250, Aadhaar at 54, an election lost by 228,575 votes, and a return. A 10K HP build.
Lire l'article → - Yu-kai Chou25 oct. 2026
AI Deskilling: What Happens to Mastery When AI Does the Reps
AI deskilling is now measurable in medicine, aviation, and software. The Octalysis read on skill decay, and five moves that keep mastery alive.
Lire l'article →